Pull junk from the container. Stack it. Don't let it fall.

But a crate isn't a fridge, a fridge isn't a gold bar, and the wind doesn't care which one you're holding when it decides to blow. Every piece has real weight, real friction, real bounce. The strategy isn't obvious: what makes a tower tall is rarely what keeps it standing.

HOW HIGH CAN YOU STACK?

- Drag pieces from the container and place them by hand — no snapping, no auto-align, just you and physics.

- Ten materials, each with its own personality: wood crates and planks, brick, a rock, three ingots (gold, cobalt, jade — same shape, wildly different behavior), cardboard box and appliances heavy enough to anchor a tower or crush what's under them.

- Wind picks up the higher you climb. It's calm at the bottom and honest about it — the tower falls when you get greedy, not when the game feels like it.

- Beat your own record. It's saved per mode, and it doesn't forget.

TWO WAYS TO PLAY

- COZY — No clock. Just wind, weight, and your nerve.

- CRAZY — 4 seconds to place each piece. Miss it, you lose.

- ADVENTURE - Coming soon.

Updated 2 hours ago
Published 27 days ago
StatusIn development
PlatformsHTML5
Authorricardorames
GenrePuzzle
Made withLÖVE
Tags2D, Casual, Cozy, Indie, LÖVE, Non violent, Physics, Short, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsMouse
AI DisclosureAI Assisted, Code, Graphics

Development log

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